I collected here my characters work that is not included in any other portfolio project

I made this character as part of a mobile game visual elements

as a freelance, I was responsible for retopology and Uvs for this high poly dragon

as a part of a collaborative project, the idea was to make 3D characters out of famous vector shapes

my task was to create a street dog model with two different diffuse maps

this dog model was created for a vfx shot

my task was to model high poly character based on concept art and model sheet. to be used on an animated short film

the client here wanted a rigged cartoon octopus 

this dragon was a personal project made in free time. it was fun working on the whole pipeline, from modelling, texturing, rigging, animation, light and render.

Then also fire effect!

I created this high poly character for a short animation, based on model sheet

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